A Bristol-based robotics company has announced the launch of a new educational app designed to complement their programmable robot.
The app, named Reach EDU, aims to leverage the robot’s movement and future augmented reality capabilities to enhance student learning. It is set for release in the first quarter of 2019.
Introduction of the New Educational App
A Bristol-based robotics startup has announced the launch of a new educational app. This app is designed to work with their programmable robot.
The existing app for the robot is focused on gaming, but the new app, called Reach EDU, aims to educate students using the robot’s movements and future augmented reality capabilities.
STEAM Education Focus
The new app is targeted at enhancing STEAM (Science, Technology, Engineering, Art, and Mathematics) education. The goal is to create a versatile, accessible, and enjoyable platform for effective education and innovation.
A significant emphasis is placed on problem-solving, critical thinking, and creativity, which are crucial skills for the future workforce according to the World Economic Forum.
Reach EDU will provide tools for students to explore the robot’s potential and foster a deeper understanding of STEAM subjects.
Advanced Learning Opportunities
For students pursuing degree-level education and beyond, the app will integrate with third-party educational platforms.
This will allow for more advanced development and learning opportunities.
The integration aims to support ongoing innovation and advanced skill development in robotics and related fields.
Comments from the Founding CEO
Nigerian tech entrepreneur and founding CEO, Silas Adekunle, emphasised the potential of the new app.
He highlighted the expressive movement and personality of the robot as key features.
Adekunle stated, “There’s a huge amount of creative potential with MekaMon, due to the scope of its expressive movement and personality.”
Market Prospects
The company hopes that agreements with major retailers like Apple and Amazon will bolster their market presence.
These deals are expected to help the company achieve its goal of becoming the world’s leading consumer robotics company.
The focus is on expanding their reach and influence in the robotics industry.
Future Outlook
The company is optimistic about the app’s future and its role in preparing students for the evolving job market.
With an estimated 85 per cent of jobs in 2030 yet to be defined, equipping students with robust STEAM skills is seen as essential.
The app aims to prepare the next generation for a post-4th industrial revolution economy.
Broader Impact on Education
The introduction of this app could have a broader impact on how STEAM subjects are taught.
It represents a shift towards more interactive and engaging educational tools.
As technology continues to evolve, educational methods must adapt to remain effective.
The launch of this new educational app marks a significant step forward in the integration of robotics into STEAM education.
By providing students with innovative tools and resources, the company aims to foster a deeper understanding of critical skills required for the future workforce.