Middlesbrough-based Double Eleven is making a significant stride with the release of its first original intellectual property, ‘Blindfire’.
- ‘Blindfire’ is an online multiplayer first-person shooter, currently accessible on Xbox and PC, with a planned release on PS5 slated for later this year.
- Double Eleven, traditionally focused on co-development, marks its debut in original game creation with ‘Blindfire’.
- The game offers a novel twist on arena shooters by placing players in dark battlefields where stealth and strategy are essential.
- The company continues to expand, having recently relocated to a new headquarters and increased its workforce to 440 employees.
Middlesbrough’s Double Eleven is embarking on a new journey with the launch of its inaugural original IP, ‘Blindfire’. This move signifies an important milestone for the company, which has historically specialized in co-development and the expansion of existing titles. The game is available for immediate play on Xbox and PC platforms, with a PlayStation 5 version anticipated in the near future.
‘Blindfire’ represents a significant creative achievement for Double Eleven. Mark South, the Chief Operating Officer, expressed, “The release of Blindfire is a proud moment for us at Double Eleven. While we’ve built a strong reputation through publishing and co-development, Blindfire represents something truly our own — a further reflection of the creativity, talent, and ambition within our team across all of our projects.” This statement underscores the company’s shift towards originality and independence.
The game distinguishes itself within the arena shooter genre by immersing players in pitch-black battlefields that demand the use of stealth, sound, and strategy for survival. Its dynamic arenas are laden with traps and intense combat scenarios, presented in a visually captivating neon-soaked, blacklight-inspired art style. Currently in early access, ‘Blindfire’ is set to evolve continuously with updates informed by community feedback, introducing new weapons, abilities, and features.
This year has been notably busy for Double Eleven, highlighted by a relocation to a new headquarters and a substantial staff increase to 440 employees. These changes reflect the company’s growth and commitment to expanding its creative and operational capabilities. ‘Blindfire’, as a novel and pioneering project, clearly exemplifies Double Eleven’s forward-thinking approach and commitment to innovation.
In sum, ‘Blindfire’ not only marks Double Eleven’s venture into original game development but also reflects its ongoing evolution and growth.